Letter to the Editor: Cities are Awesome

Posted on 23rd March 2006 by Ryan Somma in Enlightenment Warrior

This is a letter to the editor I published at the Daily Advance. Posted here for posterity, since they have no online archive:


I would like to affirm my enthusiasm for City life. Cities are awesome. The cultural Mecca that is New York, the architectural fantasy that is Chicago, and the endless otherworldliness that is Los Angeles are just a few of the monuments to human civilization America has to offer.

Yes, cities have more crime. They also have more theaters, films, music, books, restaurants, art, and other cultural inspirations. Blockbuster Movies and Wall-Mart cannot restrict access to city-dwellers’ media as they use their localized monopolies to do so here. Give me the competitive brand of capitalism found in cities over the market socialism corporations exploit our locals with any day.

Cities also have more museums, homeless shelters, mass-transit systems, parks, libraries, better schools, roads, and other social-support services. The people who live in cities are a close-nit community where individuals rely on their millions of neighbors’ collective goodwill to survive. We are all members of a civilization, and nowhere is this more apparent than in the city.

From this perspective, I find the rural houses sitting on acres of land, alienated from the human race rather lonely and desolate. I’d much rather live within walking distance of the theater, museum, book store, coffee shop, library, and restaurants downtown EC has to offer. I don’t sacrifice any independence in doing so, quite the contrary, I broaden my horizons, expand my mind, and exercise my individuality.

Cities are awesome! No wonder 94% of Americans choose to live in urban centers.

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Take the Fight to the Primaries

Posted on 6th March 2006 by Ryan Somma in Enlightenment Warrior

Cross-posted at the Centrist CoalitionOne thing I really appreciate on this blog is that I have rarely, if ever, read anyone suggesting a third-party solution to the political polarization hobbling in America today. As Brendan Nyhan regularly points out there is no hope for a third party to win an election in this country. State laws secure Republican and Democratic monopolization by forcing third parties to meet unfair criteria, gerrymandering ensures party control over districts, and no one could hope to muster the necessary campaign contributions to compete with the established Republican and Democratic fund-raising juggernauts. At best the most a third-party candidate can hope to do is siphon votes off the major-party candidate most similar to them, to the benefit of their ideological opponent.

But if the two-party stranglehold prevents us from even entertaining the possibility of a third option, how are we centrists to bring our government back to the ideal mean? I think Dr. David Brin has the answer, take the fight to the primaries. That is where our elections are really being decided. Why let the two parties decide our choices in November? Register with the party in power for your state, and vote for the centrist candidates. Even if they don’t win, it sends a message to the party about our discontent, and you can still vote the other way in the big one.

Now, having said that, it’s probably too late for most of us to try this tactic this year. I needed to register last week, but Dr. Brin has registered Republican in his state, and if we can spread the word about this tactic, it might garner enough mindshare for people to take notice in 2008. Who knows?

Posted by Ryan Somma at March 6, 2006 07:59 PM

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The Intelligence Garden at the Comic Shop

Posted on 6th March 2006 by Ryan Somma in Geeking Out

The Mensan principle of fostering intelligence was my primary reason for joining the organization, and I exercise this virtue volunteering my free time at the local hobby shop. The activities conducted there nurture and sharpen mathematical, linguistic, and logical intelligences in minds age eight to 80. The shop is a Mental Gymnasium, where every Comic Book, Board and Card Game, Video Game, and Role-playing Adventure is a type of cognitive fitness equipment, pumping gray matter.

These are some of the exercises we promote:

Comic Books

These periodicals, brimming with pictures and conversation bubbles, are a fun way to get kids into reading. Young children lack the wealth of experiences adults take for granted that are so crucial to a vivid imagination. Without the ability to visualize situations, children find prose boring, if not daunting in its cognitive demands.

Comics offer a wonderful bridge from reading to children to helping them read on their own. Unlike prose, where every new word presents a pitfall to following the story, a child may continue to follow the action illustrated in each comic frame regardless of their reading level. The meanings of new words are revealed within the context of the illustrations and dialogue.

Collectible Card Games

There are a multitude of CCG’s covering cartoon characters, vampires, super heroes, pirates, robots, spies, history, myths, on and on. The basic rules of most CCG’s are fairly simple, but things get complicated as each card has the potential to change those rules. Then there are card combinations, where the ability to abstract how two or more cards may interact will give you an advantage over your opponent.

Children who play CCG’s exhibit incredible feats of logic, verbal acuity, algebra, abstract thought, and even statistics without realizing what they are learning. I love it when players surprise me with novel card combinations or strategies. In a game like “Magic The Gathering,” where there are thousands of cards and ten years of game history, new tactics abound.

Board Games

Futurist H.G. Wells invented the first recreational war game, named Little Wars, which provided a more structured way to play with toy soldiers. Before him there was Chess from Persia and Go from Asia. Today there are a variety of collectible miniature games, where, like CCG’s, each new opponent brings a new strategy to the table.

Board games require spatial reasoning and forward thought. They reward players who falsify their hypotheses and see things from their opponent’s perspective. Every game has different rules and dynamics. Each board provides a whole new cognitive playground.

LAN Gaming

Infinite monkeys banging away at infinite typewriters for infinite years will produce all the works of literature. I have established a computer lab with six systems and more than 30 grade school kids play with them, so you can see how the chaos factor increases exponentially.

The evidence suggests these games improve reaction times and the ability to multi-task. Most of all they promote interest in computers. Recently one child figured out how to shut down his opponent’s system remotely through the network during game play. Other kids have devised programming hacks to tilt games in their favor. All of these actions are prohibited of course, but I secretly admire their ingenuity and enthusiasm.

Role-Playing Games

These are a natural extension of storytelling, wonderful imaginative collaborations among participants. Each player designs a character with customized attributes, and a Game Master fabricates a world in which to play. Teamwork is crucial, as a diverse party of characters seeks to compliment one another’s skill sets and tackle each scenario the Game Master throws at them.

Role-playing is also the realm of statistics, as players manipulate their character’s skill sets to tilt the odds in their favor. Five dice, modeled off of the five platonic solids, are used to determine different levels of chance. Of course, players live in the Game Master’s world, and that individual has infinite control over the game’s dynamics, so dice-rolls aren’t always the final word.

Community Service

The shop provides a safe place for kids to hang out and have fun while exercising their minds. We try to promote the virtues of sportsmanship with the help of companies who publish the games and provide us with tournament prizes. The social interactions that take place over games are exercises in disputation-resolution, where only peaceful intellectual means are allowed.

Parental Advisory

With all of the above examples, parents need to closely supervise their children’s activities. About half of the comic books on the stands today are inappropriate for children. The people your children are Role-playing with determine the content of those games.

It’s just like the television, movies, and friendships their children experience; parents should stay involved. Listen when your children talk about their gaming experiences. Read what your children are reading. Coach them on fair play. Most of all, remind them that losing is a learning experience and opponents are teachers. Respectful conduct improves a type of intelligence not easily measured, emotional.

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