Science Online 2010: Blogging the Future – The Use of Online Media in the Next Generation of Scientists

Posted on 18th January 2010 by ideonexus in Social Networking Scientists

This post is part of my coverage of the Science Online 2010 conference.

Stacy Baker’s students from Staten Island Academy presented their projects in information technology for all the attendees to ohhh and ahhh at. One student, Salina’s, project involved conducting a survey of the student’s peers to learn about how they use blogs for getting information, with Facebook being the most popular site and sites that cover wide variety of subjects being preferred over subject-specific ones. Ammar introduced us to the fantastic ptable.com interactive periodic table, which I concur is the hands-down best one online today. Similarly, Melina reviewed iPhone applications and how students use them, with nearly half of students using apps to help with studies, and a similar number finding themselves overwhelmed by too much data.

Mike presented on starting his own blog, and how writing for his blog was different than writing for class because he knew the public would be reading it, which meant he really had to check his facts and accuracy. One child prodigy was building games in flash as well as fractal tree generators and science experiments concerning video games and mathematical abilities. Not only was his aptitude in programming these games highly impressive, but I was also inspired by how open-source software and science enables fantastic demonstrations as his.

Alex and Carl presented on educational video games, and how, while they find popular Playstation games engaging, educational games are often two-dimensional and boring. The students had not played Spore, which I am enchanted with but also believe it could be more educational in teaching evolution. Same with my enjoyment of Portal, which plays games with physics in a maze of puzzles.

Alex conceptualized a game called “Body Pod” which would involve traveling around the body in an avatar. This sounded very much like the Federation of American Scientists’ free game ImmuneAttack, where you fly a miniature craft around the human body performing medical tasks for patients. I’ve played the game briefly, and was blown away by how educational it was in addition to having great graphics, action, and engaging game play.

Audience members asked the students if Web 2.0 made their biology class easier than their other classes, with the response that it actually made it more challenging. It is the non-Web 2.0 classes that were standard and easier to get through.

The students were fans of Facebook, but didn’t see the point in Twitter, to which an audience member suggested that the advantages of Twitter were not obvious and that people needed to learn the nuances of the application in order to appreciate it.

The issue of access to the Internet and the availability of computers came up. As this is a private school, the students come from families that can afford computers and have the education to use them, while students from lower-income districts can’t participate in Web 2.0 learning to the same degree, increasing the digital divide. Ms. Baker correctly pointed out that this is a community issue, where the local community must find ways to overcome shortages of computers and internet access lest they fall behind.


Additional:

See the wiki for this session, which has links to additional resources.

You can see a PDF of my raw notes from this session here.

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